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So whether youre leaving a gate to warp, or crossing a huge deadspace site to gather loot, youll do it faster (and therefore more safely).
Drone Capacity 35 m Drone Bandwith 15 Mbit/sec Fighters Fighter Bay Capacity 0 m Fighter Squad Tubes 0 Light Fighter Squad Limit 0 Heavy Fighter Squad Limit 0 Support Fighter Squad Limit 0 Targeting Max Tgt.
The answer is almost unilaterally the.
And hey if its taking fire regularly, you can scoop it back to your bay and deploy it somewhere else.Throw one salvage or ECM drone in there.Like any exploration frigate, the Probes mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance moduletypically a Scan Rangefinding Array.Dont worry about it getting poached only players actively looking for depots with combat probes can find one.This may make it sound automatically better than the core version, but combat probe launchers have significantly greater fitting requirements.First, you will need a cloaking device to ensure your safe-ish passage through the less secure areas of New Eden. .But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.Retribution.1.0 Build:.12.12 Minmatar Frigate bonuses:.5 sensor probe strength and 5 to codebreaker, analyzer and salvager cycle time Slot layout: 3 H, 4 M, 3 L, 2 turrets, 2 launchers Fittings: 25 PWG, 240 CPU Defense (shields / armor / hull 300 / 300.
As long as youve got the ISK and the guts to balance mod cost with survivability, youll be on your way to finding and stealing treasures from all across the universe.
If none of these options interest you, you could go for capacitor rechargers, shield extenders, drone navigation mods, or even an afterburner to supplement your MWD where needed.
Cutting travel distance quickly will save you time, decreasing risk and increasing ISK (per hour).
Mandatory High Slots, all reasonable exploration vessels offer at least two high power module slots, with some options like the Stratios wielding as many as five.
If you didnt know, you can use a cargo scanner on relic/data containers to see what, free to play online casino games if any, valuable loot is in each one.
Your ship will be spending dozens, if not hundreds, of hours warping between celestial bodies so hastening your lightspeed drives can shave days off your long-term flightplan.
This is certainly a lot of utility, but its important to note that many exploration ships wont be able to capitalize on these options.So, when cloaked, it cannot warp and suffers a significant penalty to speed.As far as meta level goes, T2 rigs tend to be up to twice as hard to fit as their T1 counterparts, so dont blindly upgrade to them without finalizing your calibration.Still, here are some ideas.When youre ready to cash in, pull just the most valuable stuff from the mobile depot and head to market knowing your second-best stuff is still waiting for you.Fitting: Powergrid output: 24 MW CPU output: 260 Tf Calibration: 400 points Capacitor: 245 GJ High slots: 3 Med slots: 5 Low slots: 2 Turret hardpoints: 2 Launcher hardpoints: 2 Capacitor need multiplier:.4 Rig slots (size 3 (Small) Heron Targeting: Max locked targets:.Terrible Rigging Outside of scan or astronautic rigs, there really arent that many good choices.If you dont have access to covops cloaking yet, you might as well stick to the prototype cloak.Navigation, max Velocity 360 m/sec, inertia Modifier.58, warp Speed 5 AU/s, base Time to Warp.57 s what's this?Scan down mobile structures to destroy and salvage them.Mandatory Mid Slots The very first thing you need in a middle power slot is a microwarp drive (MWD).
Home, strategy, eVE Online Exploration Guide: Fitting Your Vessel.
Recommended Rigging New players wont have a lot of options in the rigging department, but luckily they dont really need them.