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Back to Civilization VI, back to City, a district is one of the many parts of a city.
Building a District Edit Districts are built via the normal production process of the city - just look in the Production list to find all possible Districts you've already unlocked.The base price for most Districts is 60 Production, with the exception of the Aqueduct (whose base cost is 50 Production and spell attack bonus damage the Spaceport (whose base cost is 2000 Production, equaling it bonus roll midnight's eternal reins to a Wonder).The Campus and Holy Site each receive special boosts from placement near Mountain tiles, but the Campus also benefits from a nearby Rainforest tile.When considering a new place to settle, then, consider what your empire needs most.1 Amenity Some District buildings' bonuses extend to each city within 6 tiles.In addition, only 1 Archaeologist may exist per city at the same time.
Youll never get more than one Natural Wonder kreditkort bonus bäst in one citys territory let alone adjacent to the same Holy Site, and you dont want to be committed to leaving four rainforest tiles undeveloped all game for 2 science.
Naval units which require certain strategic resources, of which you only have 1 count, may only be produced in a city with a Harbor (even if the city itself is on the coast).
However, bonuses may be activated later as well, if the conditions are right: for example, the Industrial Zone will gain additional Production bonus if you construct a Mine near it; and the Theater Square will gain a bonus if you construct a Wonder near it!
On top of the requirements for district placement, outlined below, city planning becomes a critical skill in Civ 6 for the first time in the series.
What is a District?
So, it is highly important to place your districts the moment your city population and the relevant tech allows, or you risk wasting construction time unnecessarily.When it comes to understanding the new district system, the most useful single diagram weve seen so far comes courtesy of iotafox on the CIvilization VI subreddit: larger version.When a city is ready to construct something, the Choose Production button will appear.For example, the Greek Acropolis replaces the Theater Square.Adjacency bonuses are activated upon completing the District, providing a yield even though there is nothing else in this District.Well fret not, because you can still gain 1 science by building adjacent to it, regardless of if you own the tile or not.Read their descriptions carefully before deciding where to place them!New cities won't have enough citizens to populate and work a separate district; over time, this situation will change, and you will be able to choose to add a district to the city, instead of, say, build a building or a unit.Districts may be placed on top of features such as Woods or Rainforest if you have the technology to remove those features, but for a longer construction time.