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Alternate Classes: Barbarian and Sorcerer, bAB: High, sP / Lvl: 4, high Saves: Fort, profs: Light armor, medium armor, shields, simple weapons, martial weapons.Slap on Inquisitor spell progression, self-healing as a swift action, and the ability to quicken any spell they have prepared multiple times per day and you have the basic skeleton of the Warpriest.All in all, this is a serviceable fighting style.Granted, it shares uses with your swift action self-healing, but if you took the Healing Blessing (Warpriests version of Domains you can quicken healing spells on yourself with a separate pool jackpot jammer OF quickens, and that pool is equal to three plus half your level.Drinking buffing extracts and a Mutagen could make them well not a complete waste of space on the battlefield, just dont expect miracles here.The only real restriction here is that you can only target yourself with the spell.They dont have any particularly unique abilities outside of their ability to buff their companion and share teamwork feats with it, and the Cavalier can already do something fairly similar, only they grant it to the entire party!Slap on a two-handed martial weapon (which youre also proficient with and youre ready for a night on the town!On the flip-side, your Sneak Attack progresses quite slowly; in fact, you dont even get your first die until level.The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets.Alchemical Weapon (Su) At 2nd level, a demolitionist can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemists fire or sneezing powder, as a move action.
Swift Alchemy (Ex) At 4th level, a demolitionist gains the alchemists swift alchemy ability, but gains no benefit when applying poisons.
However, there are those who delve into the nature of dangerous and volatile subatances.
And Ill tell you something thats actually a LOT OF uses for something so earth-shatteringly powerful.
Snake Style is quite good as well, having some solid defensive options and the rather strong Snake Fang feat, though Snake Sidewind is somewhat unimpressive.
To tell whether a class has a good or poor save progression for a particular saving throw, look at the 1st-level saving throw bonus it receives for that save in the core rules.
That means a dauntingly high attack bonus, and faster progression to iterative attacks.Long story short, beware of optimizers playing this class.A demolitionist is wearing armor gains half the armors bonus plus the armors enhancement bonus (if any) as a resistance bonus against any energy-based spell with a burst or spread effect (such as fireball) or splash weapon attack (including the demolitionists or other bomb class.Table: Demolitionist, level, base Attack Bonus, fort Save.Slayers can cherry-pick the best of the Ranger Combat Style feats and have access to a good chunk of Rogue talents as well.Throw a feat into Heavy Armor Proficiency and you can rock the mithral full plate like a champ!Under the core rules, this additional bonus stacks between classes, letting a character whos a 1st-level barbarian and a 1st-level fighter have a 4 Fortitude save bonus while his Reflex and Will saves stagnate.In the core Pathfinder rules, prestige classes advance at the same rate as base classes but have different class bonuses.You can and should wear armor, and will likely greatly benefit from throwing a feat into Armor Proficiency Medium and wearing Mithral.Generally thats true, but there are a few exceptions to that.Base Attack Bonus: If you arent careful, you can run into some major problems even with classes that sound like theyre made to play well together.
Whenever a demolitionist uses a bomb against a building or structure, he rolls his bomb damage twice.